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 Adversary and Soldier Resources

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PostSubject: Adversary and Soldier Resources   Fri Feb 26, 2016 4:50 pm

Welcome to the Adversary and Soldier help section! This section is full of resources to help Soldiers rank up! This will also serve as a guide for spars and trainings pertaining to the Adversary branch.

Adversary Levels

*In order from regular to advanced levels
Isv | Isv I | Isv II | Isv III | IAV

Isv - members at this rank are the lowest of Soldiers. They will be the last to step up and defend the pack if needed when higher-ranked Soldiers or Adversaries are online, however will go into battle when called on, or there aren't any other high-ranks present during the time of conflict.

Duties
- protect the pack when needed or called on
- submit to advanced Soldiers and Adversaries
- do not go into battle unless directed to by the Adversaries


How to Rank Up

  • Spar

- Sparring is an essential way to rank up. It is a great way to test your skills, simulate fights, build strength, and practice a variety of techniques that will hinder your opponent. Soldiers will spar regularly and be judged upon their progress. Once either an Adversary or high rank deems the Soldier ready, they will rank up to ISv I.

*On Average, a Soldier ranked Isv will need to spar at least 3 times before being allowed to rank up, depending on the progress they have made.



  • Train


- Training is also an essential part of ranking up in this branch. With nearly endless possibilities, training can build balance, stamina, strength, and improve technique with a wide range of exercises. These are designed to test the Soldier and help him/her improve.

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ISv I & ISv II - these are the first and second tiers in the advanced levels of the Soldier branch. These wolves will begin to use more complicated attacks while sparring, train more elaborately and rigorously, and explore a wider range of techniques in both training and sparring. They will still train under the Adversaries. By this time, rank-ups depend on the individual progress of your character.

ISv III - by this time, Soldiers have reached the most advanced tier they can. They will have to work harder and put in more time and effort to rank up to Adversary if they wish. By this time, these Soldiers have the privilege of training Soldiers ranked Isv-ISv II.

----

IAV - if you have reached this rank, you are responsible for much more than the average Soldier. As an Adveraary, your duties are to protect the pack first and foremost. You are the first to confront a threat and the only one that can lead your Soldiers into battle. On top of this, you are in charge of training the Soldiers and have the authority to supervise spars. At this level, Sparring and Training is not as necessary as training the Soldiers, but you may do so if you wish to test the Soldiers or just improve your own skills. Adversaries also serve as the protectors of the high ranked members when needed/asked.


Last edited by Admin on Fri Jun 17, 2016 2:41 pm; edited 3 times in total
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PostSubject: Re: Adversary and Soldier Resources   Thu Jun 09, 2016 8:00 pm

Training Exercises
As we all know, training is one of the primary ways to rank up. By testing our skills and strengthening us in many ways, training helps us to be better at our jobs, and allows us to better train lower ranks within our respective branches. Below are the different exercises the Adversaries and Advanced Soldiers will use to train low ranked Soldiers.

Running
This is a simple task in itself, but when things like speed tests, obstacles, and distance are added to a run, things can get complicated. Running builds stamina, strength, and speed. During this exercise, the host will set a distance for the trainee, a time limit, and will determine whether the said lesson requires the trainee to run at a certain speed. The host may also add a few obstacles along the way if they please, but it is not mandatory.

* For hosts (Advanced Soldiers and Adversaries): Make sure to give clear, understandable instructions, IC or OOC, that explain what you want from your trainee, and how they should go about the exercise. Be sure to include what type of ground they are running on. (Sand, Grass, Snow, etc.) If the trainee is showing improvement, give positive feedback. Be encouraging! If they aren't improving as they should or are not following set guidelines, kindly correct them. Allow the student to ask questions. Don't be afraid to challenge them once and a while! This goes for all lessons listed here, as well as spars!


Obstacle Course
This can tie in with running, and helps improve strength, stamina, and sharpens the mind. In this exercise, the host will place different objects like rocks, branches, etc. in the student's path,and the student will have to pass these obstacles to get to the finish line. The host may also direct the student through a set path with things like thorn bushes, boulders, fallen trees, etc. in the way. Speed does not have to be a factor here but it does give the course an edge to it if speed is required.


Swimming
Swimming is a great exercise that builds muscle control. It's important for the Solders to have muscle control, because it helps to avoid slip-ups with fighting or sparring. With more control, it's easier for the Soldier to make attacks. This also increases muscle awareness; forcing the student to focus on many parts of the body at once. Along with control, swimming builds strength in the legs and core. This exercise can be done in a multitude of ways. Normally the host of the lesson will ask the student to swim in place, swim for long distances, or avoid obstacles in the water. In addition, the host may ask the student to hold a heavy object int their mouth, or have the student swim with rocks attached to their legs for an added challenge.


Crossing the Water
This exercise incorporates elements that help the student build their control, balance, strength, stamina, and mental sharpness. It's pretty much an all-in-one lesson. The host will go to a river and place large rocks across the water. They will vary in shape, size, texture, and distance from each other. The host will stand by while the student crosses the river by hopping onto each rock. They may be tasked with a certain objective, such as crossing at a certain speed, doing multiple rounds, or having to jump a large amount of stones during the session. The host may also set a time-limit for the lesson, and guidelines as well. (Such as not falling into the water, not jumping two stones at a time, etc.)

Hide and Seek
This is a lesson mostly done in groups that challenges the student(s) in ways that they normally aren't challenged in. For example, the students have to find the host in a dark, wet cave. Normally the students would use their sense of smell or their sight to locate the host, but in this case the host's scent is masked by the water and it is harder to locate the host by sight because of the dark cave. This lesson is interesting because the host can manipulate the circumstances that make the lesson more difficult for the students. This game help to improve stealth and intelligence
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PostSubject: Re: Adversary and Soldier Resources   Fri Jun 17, 2016 2:40 pm

Sparring
Just like training, sparring is another way to rank up within the Adversary branch. Below is a list of what sparring is, what you can and cannot do during a spar, and how it helps your character not only rank up but how it builds their skills as well.

What is a spar?
A spar is basically a simulated fight. Usually, a host will have two wolves participate in a spar (1v1), but there can be team spars as well (2v2, 3v3, 4v4). During a spar, the host will have set guidelines for the students to follow. This will include the time limit, who plays offense and defense (Or neither, this is optional. Both students can be offense and both can be defense if the host wishes.), and of course, the general sparring rules that all must follow. The host will monitor the spar and make sure that no rules are broken. If rules are broken, the host will determine if the student needs a simple correction,or if the spar needs to be stopped already depending on how severe the infraction was. Other than that the host will periodically give feedback based on the students' performance. At the end of the spar, the host will give individual feedback on what the student did well on, and what they need to work on. The host will then sent the students off to find a medic.

Sparring Rules


No God-Modding, Power Playing, or Auto-Hitting

The term God-Modding is a term that describes when one player tries to control another person's character. This is not allowed, as we are a realistic wolf group, and it is unfair to the other player.

Power Playing is when a player allows their character to do anything, even if it extends past the natural limitations of a wolf's ability, in this case. For example, say that two members are sparring. One of them cannot say that they did a back flip over their opponent and then delivered a killing bite to the neck. This violates the natural ability of the wolf (as wolves cannot back flip), it doesn't allow for the other player to make a counter-attack, and it breaks the sparring rules.

Auto-Hitting refers to the practice of carrying out an action without the consent of the other player. In a spar, this would be when one character makes a hit on their opponent's flank for example, without using words like 'attempted to', 'tried to', 'aimed to', or 'hoped to.' If you auto-hit at all, whether purposely or on accident, your attack will become invalid.

Please refrain from doing the things listed above. It saves other members the trouble of having to explain to you what these things are, and why you are not allowed to do them, and makes things run a lot smoother during role play.


Attacks to the neck and genital region

These types of attacks are not allowed during spars. They can cause permanent damage to the opponent and may be fatal. Because of this, we ask that you avoid making hits to the neck (You CAN make hits to the scruff, just be careful!) and genital region of both males and females.


3:1

The 3:1 ratio refers to the rule that with every 3 attacks made by an opponent, one of those attacks must land. This means that you may dodge 2 attacks out of 3, but one must land. You are allowed to choose which ones hit,and which ones you dodge depending on their severity. Tr to think about what would hinder you or your opponent most if a certain attack would land. For example, a hit to the flank would not hinder your movement or your opponent's movement as much as a hit to the elbow/paw/leg would. Try to think ahead to what would benefit you most, and try to predict what the other player will do next so you can come out of the spar successfully!

Spar Hosting

Only Soldiers rank Isv III and Adversaries may host spars! Any soldier ranked lower than this that hosts a spar will be punished accordingly. This also goes for any member of another branch that hosts a spar.
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